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Fallout New Vegas Ultimate Guide

Fallout New Vegas Ultimate Guide
  1. Ultimate Fallout New Vegas Walkthrough
  2. Fallout New Vegas Ultimate Edition
  3. New Vegas Modding Guide

Fallout: New Vegas, The Mojave Wasteland, Interactive mapThe game takes place in 2281, four years after the events of Fallout 3. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.Key Features:. View the locations of all marked places, skillbooks, unique weapons and snow globes on the map. Choose any location in the scrolling list - its icon on the map will be highlighted by a red border so you can easily see it among others, and also read the description of the location. Any location can be selected directly on the map (its icon will be highlighted by a red border) and in the information box above the map will be open a description.

The Ultimate Fallout: New Vegas Mod List (2017 Edition) A list of the best mods of Fallout: New Vegas. Notes: Each mod on this list is compatible with one another, unless stated otherwise. Every mod on this list is on Nexus Mods (except Tale of Two Wastelands). This project is a result of months of modding Fallout: New Vegas. I love Nexus modding community and always try to support this community as much as I can. One of my goals is to help other players have perfectly modded and perfectly stable games - and that's not some sort of exaggeration. Fallout: New Vegas is an amazing game and a brilliant RPG.

Abandoned BoS BunkerAbandoned BoS Bunker (Bunker 13) is the starting point for the add-on Dead Money (if Dead Money is not installed, the grate to enter the bunker will always be locked).It is a reinforced subterranean installation that was used by the Mojave Wasteland chapter of the Brotherhood of Steel during their war with the New California Republic.Related quest: Sierra Madre Grand Opening! (Track down the source of the Sierra Madre invitation).Tools: Sierra Madre vending machine, Reloading bench, and Workbench.Notable loot: Dean's Electronics, Elijah's chemistry set, T-45d power helmet. Aerotech Office ParkAerotech Office Park is a fortified refugee camp run by the NCR.Buildings: Aerotech suite 200, Aerotech suite 300, Aerotech tent.Inhabitants: Captain Parker, Bert Gunnarsson (Doctor), Frank Weathers, Keith (in Aerotech suite 200).Related quests:.

Left My Heart (Find Frank Weathers' family). The Coyotes (Find out what happened to the missing NCR refugees). (Unmarked) Investigate Keith's shady dealings.Notable loot: Sunset Sarsaparilla star bottle cap (on the kitchen counter in Aerotech suite 300). Bitter SpringsBitter Springs is an NCR refugee camp, it consists of NCR tents to the north and refugee tents at the south end of the camp.Factions: Great Khans (formerly), NCR (today).Inhabitants: Captain Gilles, Lieutenant Markland (Doctor).Related quests:. No, Not Much (Get supplies for Bitter Springs).

Climb Ev'ry Mountain (Find the source of the attacks on Bitter Springs). Bitter Springs Infirmary Blues (Bring two medical books and three doctor's bags to Lt. Markland).

I Forgot to Remember to Forget (Travel to Bitter Springs with Boone).Notable loot: Salesman Weekly (2). Black MountainBlack Mountain was unoccupied for over a century after the war. This area was so irradiated that no one survived in it. After the fall of the Master, many of the first generation super mutants headed east, and here they were able to find a place to set up a camp.Over time, nightkin and the second generation super mutants trickled into Black Mountain, which eventually caused problems. The leader of the community, Marcus, was pushed out. Bloodborne CaveInside the cave, there is a campfire near the entrance where the Courier can find a key.

This key opens a Very Hard-locked gate (100 Lockpick) further along on the north side of the cave. Behind the locked door lies a considerable amount of loot.Enemies: Night stalkers, Legendary night stalker, Fire Geckos (outside).Related quest: Bleed Me Dry (Collect nightstalker eggs).Notable loot: around 7,000 bottle caps in an Average locked trunk (50 Lockpick), 12.7mm submachine gun, 12.7mm pistol, Hunting revolver. Boulder CityBoulder City is a small town, mostly notable for its proximity to Hoover Dam and the 188 Trading Post. It was the site of intense fighting between NCR and Caesar’s Legion during the First Battle of Hoover Dam.

The Rangers lured some of the toughest veteran Legionaries into the town and blew it to pieces with explosives. The city was almost entirely demolished as a result.Sublocation: Boulder City ruins.

Buildings: Boulder City train station, Big Horn Saloon, Great Khan hideout.Factions: NCR, Great Khans.Inhabitants: Lieutenant Monroe and NCR soldiers, Private Kowalski, Ike (Big Horn Saloon, merchant), Jessup and several other Khans.Related quests:. They Went That-a-Way, Ring-a-Ding-Ding!

(Intercept the Great Khans at Boulder City). Boulder City Showdown (Defuse the situation with the Great Khans in Boulder City). (Unmarked) Defacing the Humble Stone. (Unmarked) Meet Victor near Boulder City.Notable loot: Big Horn Saloon - Sunset Sarsaparilla star bottle cap, Nuka-Cola Quartz (3), Lever-action shotgun; Boulder City ruins - La Fantoma!, True Police Stories, 10mm SMG; Boulder City train station - La Fantoma!, Boxing Times, Hunting rifle. Brewer's Beer BootleggingBrewer's beer bootlegging is a small shack. Many cazadores and cazador nests are located around it.Owner: Gourd (found dead).Enemies: Cazadores (outside).Unmarked quest: Strategic Nuclear Moose (Find Gourd's secret brewery in the cellar).Notable loot: Sunset Sarsaparilla star bottle cap, Big Book of Science in the cellar.Note: The combat armor, reinforced mark 2 and matching combat helmet can be found in a duffle bag at an abandoned campsite west of Brewer's beer bootlegging.

Caesar's Legion SafehouseThe key to the house can only be obtained from Lucius at the Fort. He will offer it if the Courier has a 'Liked' or higher reputation with the Legion.Faction: Caesar's Legion.Inhabitant: Veteran Atticus.Unmarked quest: A Trusted Aide (Work for Caesar's Legion in order to gain access to Caesar's Legion safehouse).Tools: a campfire outside.Notable loot: Lucky shades (+1 Luck), Legion centurion armor, Centurion helmet, Legion Vexillarius armor, Vexillarius helmet, Legion Praetorian armor, chainsaw, sniper rifle, displacer glove. Camp GolfCamp Golf is an NCR military base, located on the north shore of Lake Las Vegas.

The camp consists of several tents on the golf course west of the resort building, near which are placed the command tent, infirmary, mess hall and shooting range. The perimeter is secured by several watchtowers.Buildings: House Resort (it was owned by Robert House before the War), Camp Golf mess tent, Camp Golf tent (10), Misfits' tent.Faction: New California Republic.Inhabitants: Chief Hanlon, Doc Sawbones (camp medic), Sgt. Camp GuardianCamp Guardian is one of the farthest NCR outposts located in the eastern Mojave Wasteland.Approaching the camp, the Courier may pick up a distress signal radio calling for help from a mutant attack. Traveling up the narrow path will lead to Guardian Peak and the Camp Guardian Caves.Radio station: Camp Guardian Radio.Faction: NCR (formerly).Enemies: Giant rats, Radscorpions, Bark scorpions.Notable loot: Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak). Camp McCarran is a major NCR military base in the Mojave Wasteland.

It is located in the pre-War McCarran International Airport outside of New Vegas.Buildings: Camp McCarran terminal building, Camp McCarran concourse, Camp McCarran supply shack, Camp McCarran control tower.Faction: New California Republic.Inhabitants: Colonel James Hsu, Captain Ronald Curtis (aka Frumentarius Picus), Lieutenant Carrie Boyd, Corporal Walter Hornsby, Silus (a captured centurion of Caesar's Legion), Dr. Related quests:. I Put a Spell on You (Find out who is the agent of Caesar's Legion in the Camp McCarran). I Don't Hurt Anymore (Help to solve a problem with Corporal Betsy). The White Wash (Find out what happened to Cpl. White). There Stands the Grass (Speak to Dr.

Thomas Hildern). Three-Card Bounty (Bring Major Dhatri three heads of the Fiend's leaders and collect the bounties). Classic Inspiration (Take a picture of the McCarran Airfield sign). You Can Depend on Me (Deliver the Crimson Caravan invoice to Dr.

Hildern). (Unmarked) Dealing with Contreras. Help Lt.

Boyd interrogate Silus or help Silus escape. Return Ranger Morales' corpse to his wife Christina.

Help Cpl. William Farber fix the food processor. Help Cpl. William Farber find a meat vendor.

Kill Motor-Runner and receive a reward from Col. Hsu. Become a 'Liked' with the NCR, then visit Colonel Hsu who will give you a key to the NCR Ranger safehouse. Camp SearchlightThe NCR recently set up a large base here, and this became a major obstacle for Caesar's Legion. Vulpes Inculta ordered some legionaries open the containers with radioactive wastes stored in the fire station.

This diversion caused a massive wave of death and ghoulification among NCR troops that destroyed Camp Searchlight as a viable military base. Chance's MapThis map was carved by the blade of Chance's knife and McMurphy's finger in the graphic novel All Roads, however its location was much different than what appears in the game itself.The deep grooves represent the major highways in and around New Vegas. Charleston CaveCharleston Cave is a location within Mount Charleston. The cave is a series of winding rock tunnels with several spacious caverns scattered throughout the stone labyrinth.

Inside is a locked bunker built before the war (a Lockpick skill of 75 is required to open it).Enemies: Night stalkers.Related quest: Guess Who I Saw Today (Look for the source of the night stalker stealth mutation).Notable loot: Oh, Baby! (a unique variant of the super sledge); Hunting shotgun, Fixin' Things, Lad's Life, Today's Physician. Cottonwood CoveCottonwood Cove is a largest encampment of Legion forces on the western side of the Colorado River.Buildings: Cottonwood Cove HQ, Cottonwood Cove mess hall, Cottonwood Cove storage, Cottonwood Cove restroom, Cottonwood Cove shack.Faction: Caesar's Legion.Inhabitants: Aurelius of Phoenix (Centurion), Decanus Severus, Canyon Runner (slave master), Cursor Lucullus, Legionaries, Anders (a crucified Great Khan), Mrs. Weathers (slave and wife to Frank Weathers), Sammy Weathers (slave and daughter to Mrs. Weathers), Kenny Weathers (slave and son to Mrs.

El Dorado Dry LakeEl Dorado Dry Lake is a vast expanse of sand and cracked earth. There are derelict vehicles on the northern edge of the dry lake. If this vehicles are shot or hit by fire ant flame attacks, they will cause a large chain reaction vehicle explosion.Enemies: Fire ants.Related quest: Talent Pool (Recruit a musician for the Tops, The Lonesome Drifter, who can be found beneath the road sign just northeast of El Dorado Dry Lake).Notable loot: the Mysterious Magnum (a unique variant of the.44 magnum revolver, carried by The Lonesome Drifter (50 Barter skill required)). El Dorado SubstationThe El Dorado Substation is a power sub-station near HELIOS One, guarding by the NCR troops. This location is of paramount importance to the NCR, as it is responsible for converting the energy from HELIOS One into usable electricity.

It consists of a single building Power Substation and a large array of transformers.Faction: NCR.Inhabitants: NCR Sergeant and 7 NCR troopers.Related quests: Wild Card: Finishing Touches, and The House Always Wins, VII (Install the override chip on a terminal at the substation).Notable loot: Sunset Sarsaparilla star bottle cap. El Rey MotelThe El Rey Motel is a dilapidated motel. Most of the doors into the motel's rooms are blocked up by debris and are therefore inaccessible. The exceptions are one room on the bottom floor, which is filled with bark scorpions, and two rooms on the top floor with a hostile crazed chem addict in the one of them. The room on the bottom floor belonged to someone who borrowed money from a loan shark but failed to return it.Enemies: Bark scorpions, Crazed chem addict.Notable loot: Threatening note in the room on the bottom floor; Sunset Sarsaparilla star bottle cap in the room from the left on the top floor; Nuka-Cola Victory in the room from the right on the top floor.

Follower's OutpostThe Follower's Outpost is located at the end of a small road branching off from Highway 95. Curiously, the outpost appears much larger on the inside than it is on the outside. The only purpose this location serves is to complete the quest I Could Make You Care, if the Courier chose a certain path.Faction: Followers of the Apocalypse.Inhabitants: Doctor Alvarez, 2 Followers doctors, 2 Followers guards.Related quest: I Could Make You Care (Bring Veronica to check in with the Followers of the Apocalypse outpost). Follower's SafehouseTo access the safehouse, the Courier must become Idolized by the Followers of the Apocalypse. After that Julie Farkas at the Old Mormon Fort will offer you membership of the Followers and give you the key.Faction: Followers of the Apocalypse.Inhabitant: Doctor Luria.Tools: Workbench.Notable loot: D.C. Journal of Internal Medicine, All-purpose science suit (Science +5), Advanced radiation suit (Radiation Resistance +40), Tri-beam laser rifle, Multiplas rifle, La Fantoma!, Fixin' Things, Future Weapons Today, Programmer's Digest, Today's Physician, True Police Stories.

Freeside (Freeside's East Gate & Freeside's North Gate)Freeside is the main slum adjacent to but not controlled by New Vegas. It is ruled by the Kings and the Van Graffs.Sublocation: Old Mormon Fort. Buildings: Mick & Ralph's, King's School of Impersonation, Atomic Wrangler Casino, Silver Rush, Cerulean Robotics, Ruined store.Factions: Freeside, Followers of the Apocalypse, Kings, Van Graffs. Inhabitants:.

Mick & Ralph's: Mick (merchant), Ralph (merchant). King's School of Impersonation: The King, Pacer, Sergio (barber), Rex (dog), Kings gang members. Old Mormon Fort: Julie Farkas (doctor), Arcade Gannon, April Martimer, Beatrix Russell, Wayne, Farris, Roy. Atomic Wrangler Casino: James Garret (merchant), Francine Garret (merchant), Henry Jamison, Caleb McCaffery (before Debt Collector), Hadrian (before Talent Pool). Silver Rush: Gloria Van Graff (merchant), Jean-Baptiste Cutting, Mr.

Soren, Simon (door guard), Van Graff Thugs. Cerulean Robotics: Fisto (robot), Protectrons. Ruined store: Major Elizabeth Kieran, NCR troopers. Freeside's streets: Genaro (merchant), Dixon (merchant), Tapper (water salesman), Orris (fake bodyguard), Max, Stacey, Old Ben, Santiago, Lady Jane, Bill Ronte, Jacob Hoff, Rotface, Grecks, Vagrant, Criers, Thugs, etc.

Freeside (Freeside's East Gate & Freeside's North Gate)Related quests:. G.I.

Gibson Scrap YardOld Lady Gibson has been running this modest scrapyard for the last few years since the passing of her husband. All she has now are memories, and a collection of hounds that she dotes on.Gibson Scrap Yard consists of the yard and Old Lady Gibson's garage. Inside the garage is where Reina and Ray stay, and Old Lady Gibson rests.Inhabitants: Old Lady Gibson (merchant), Audaz, Basura, Colmillo, Fiel, Reina, Rey.Related quests:. Come Fly With Me (Find parts to fix the rockets' thrust controllers). Nothin' But a Hound Dog (Rey, Old Lady Gibson's dog, is a possibility for a new brain for Rex). ED-E My Love (Triggers the first message).Tools: Workbench.Notable loot: Big Boomer (a unique variant of the sawed-off shotgun, carried by Old Lady Gibson), Sunset Sarsaparilla star bottle cap.

Guardian PeakThe Guardian Peak itself is devoid of NCR soldiers, but populated with giant rats and radscorpions. The nearby cave system, Camp Guardian Caves, contains the dead NCR troopers that were stationed at Camp Guardian.Sections: Camp Guardian Caves.Radio station: Camp Guardian Radio.Faction: NCR (formerly).Enemies: Giant rats, Radscorpions.Notable loot: Binoculars, Sunset Sarsaparilla star bottle cap, Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak). Camp Guardian CavesThe Camp Guardian Caves is a large network of tunnels and a few large open areas, with its main entrance being at Guardian Peak, directly north of the tent.Exits: Guardian Peak, Lake Mead.Inhabitant: Private Halford.Enemies: Lakelurk king, Lakelurks.Unmarked quest: Help for Private Halford.Notable loot: C-4 plastic explosives (7), Schematics - dog tag fist (Rewarded for saving Halford, or found on his corpse). Gun RunnersGun Runners is run by a trade group called the Gun Runners, who have specialized themselves in the manufacturing and selling of firearms.The Gun Runner Headquarters is a single story building that consists of a main lobby, a workshop and living quarters.

Entering the Gun Runners complex is trespassing, and causes the guards on the premises to turn hostile.Faction: Gun Runners.Inhabitants: Isaac (Supply manager), Vendortron (merchant), Gun Runner guards, gunsmiths.Related quests:. You Can Depend on Me (Acquire the Gun Runner's secret manufacturing specifications from their factory). Dealing with Contreras (Speak to Isaac outside of Gun Runners).Tools: Reloading bench.Notable loot: Sunset Sarsaparilla star bottle cap in the lobby, Future Weapons Today, Patriot's Cookbook, Today's Physician. H&H Tools FactoryH&H Tools Factory was the Houses' family owned company. Robert House's half-brother, Anthony House, cheated the inheritance of the company from Mr.

House when their father died. Anthony House suffered from paranoia, which led to increasingly severe security measures at the company. In 2077, he locked down the H&H Tools Factory and activated its security systems.

He also planted frag mines inside the interior of the factory and fired all his employees.Enemies: Robobrains, Mister Handies, Crazed Mister Handies, Automated turrets.Notable loot: Lucky 38 VIP keycard. HELIOS OneHELIOS One is a Poseidon Energy solar plant that generates and provides power to the New Vegas Strip and other settlements in the Mojave Wasteland. It also contains the control system for two space-based weapon platforms, Archimedes I and Archimedes II.Sections: Mirror yard, Observation deck. Hidden Valley is four USAF bunkers remaining from before the Great War in the fenced area nestled between hills and rocks.

Three of four bunkers are just a large entry room with a locked door on the opposite side that lead to nowhere.Buildings: East bunker, North bunker, South bunker, West bunker (also known as Hidden Valley Bunker). Levels: Hidden Valley Bunker L1, Hidden Valley Bunker L2.It is not possible to gain access to the Hidden Valley Bunker without acquiring the holotape containing the passphrase from any of three missing Brotherhood patrols: at the REPCONN Headquarters, or near Black Mountain, or in a ditch on the artillery-battered area outside Nellis Air Force Base. With the holotape and passphrase, an option will be given to say it into the intercom. Otherwise the lock (very hard) can be picked. Alternatively, the door can be opened with Veronica present. Access can also be granted through the quest Wild Card: Side Bets or by advancing far enough in any storyline to be asked to interact with the BoS.Faction: Brotherhood of Steel.Inhabitants: Elder Nolan McNamara, Head Paladin Edgar Hardin, Paladin Ramos, Senior Knight Lorenzo, Knight Torres (merchant), Head Scribe Lars Taggart, Senior Scribe Linda Schuler (doctor), Scribe Ibsen, Initiate Stanton, Apprentice Melissa Watkins, other Brotherhood paladins and scribes.

Hoover DamHoover Dam is a concrete arch-gravity dam in the Black Canyon of the Colorado River. The west side of the dam is controlled by the NCR. The east side of the dam is controlled by the Legion. It is the central point of the power struggle between NCR, the Caesar's Legion, and Mr. Horowitz FarmsteadHorowitz Farmstead consists of a large building and an old barn next to a grain silo. There is a campfire for crafting, beds, sacks and crates inside the barn where the Vipers' camp is.Faction: Vipers.Enemies: 3 Viper gang members.Notable loot: Sunset Sarsaparilla star bottle cap on the crates in the open barn, Hunting shotgun in the pick-up truck next to the barn.Note: North of the farm is the mercenary camp with a group of hostile mercenaries. One of them is equipped with the YCS/186 (a unique variant of the Gauss rifle).If the Courier has the Wild Wasteland perk, a mercenary campground will change into an extraterrestrial landing zone, complete with spacecraft, and three aliens.

The alien captain is equipped with the unique Alien Blaster. Jack Rabbit SpringsThe Jack Rabbit Springs is a highly irradiated place. There are five irradiated hot-springs around a small hill in the center with two poles on it. The area is populated by centaurs, evolved centaurs and, at the very back, up against the mountains at a camp, a super mutant master armed with a heavy weapon.Enemies: Centaurs, Super mutant masters, Super mutants.Notable loot: a Stealth Boy on the small hill, Super mutants carry a light machine gun, minigun or heavy incinerator. JacobstownJacobstown is located at the same place as the pre-war settlement of Mount Charleston, a small alpine resort high in the mountains.

By 2281, Marcus, the mild-mannered super mutant sheriff of a settlement named Broken Hills, had found Mount Charleston, where he founded yet another safe haven for mutants, naming it Jacobstown in honor of his old friend. Legate's CampThe Legate's Camp is surrounded by cliffs and mountains on all sides and is inaccessible for the majority of the game. The only way to enter the camp is during the final leg of the main quest.There are several Legionaries armed with marksman carbines and power fists throughout the camp. On the right side of the entrance to the camp there is a cage with Legion mongrels. On top of the hill stands the Legate's war tent.Faction: Caesar's Legion.Inhabitants: Legate Lanius, Praetorian guards, Legionaries, Legion mongrels.Related quests:. Veni, Vidi, Vici (Kill General Oliver and the soldiers guarding him). Eureka!

(The Legate's camp must be destroyed to protect the Hoover dam). No Gods, No Masters; All or Nothing (Enter the Legate's camp to deal with Lanius).Notable loot: Blade of the East (a unique version of the Bumper sword, can be looted from Legate Lanius in the final battle if siding with the NCR, Yes Man, or House).

Matthews Animal Husbandry FarmSome scattered diary pages detail the grisly end of the last human inhabitant of the farm, a lone child. According to the diary pages, the child's parents go to Camp Searchlight to procure supplies. Days pass and the parents do not return. The child goes into the camp to search for them and finds that they have become feral ghouls due to the Legion's large radiation bomb event. The child's parents, now feral, attack and try to eat the child, so the child shoots them and returns to the farm. Now, as the only human inhabitant, the child becomes increasingly paranoid and begins accusing the farm animals of a violent conspiracy to overtake the farm.

In a last, maniacal attempt to stop the animals, the child burns the farmhouse while still inside.Inhabitants: Malnourished brahmins and Malnourished bighorners.Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide, Torn diary pages 1-4 (page 1 in the bighorn barn, page 2 in the back of the truck, page 3 in the northern barn on the 2nd floor, page 4 in the burnt down farmhouse). Mesquite Mountains CraterThe Mesquite Mountains Crater is a heavily irradiated place. The area has been charred by the bombs and the pools of water are quite irradiated.Building: Hell's Motel. It is a two-story shack containing the late Dr. Rotson's lab, a kitchen on the first floor, and his sleeping quarters on the second.Despite the widespread radiation outside near the irradiated lake, Hell's Motel is radiation-free inside.

Upon entering, the body of Dr. Rotson will be found lying in a pool of blood, along with a crazed Mister Handy. It appears as though he was making moonshine.Enemies: Feral ghouls, Feral ghoul roamers, Feral ghoul reavers.Notable loot: Sunset Sarsaparilla star bottle cap, D.C.

Journal of Internal Medicine. Miguel's Pawn ShopMiguel's Pawn Shop is a merchant trade store previously owned by Miguel's grandfather until he was killed by the Fiends. It is located in Westside.Owner: Miguel.Inhabitants: Miguel (merchant), Keller (only appears if the Courier progresses to a certain point in Contreras's quest).Related quests:. I Could Make You Care (Visit the Pawn Shop in Westside with Veronica). Dealing with Contreras (Deliver the medical supplies to a man named Price in Miguel's Pawn Shop).Tools: Reloading bench. Mojave OutpostMojave Outpost is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there.

The outpost consists of two buildings on a hill saddle. The northern end of the outpost is overshadowed by two giant ranger statues. The gate to the southwest continues along the I-15, however it is locked. If you target the NCR in The Apocalypse quest during Lonesome Road, the gate will become unlocked and leads to Long 15.Buildings: Mojave Outpost Headquarters, Mojave Outpost Barracks. Faction: New California Republic.Inhabitants: Ranger Jackson (NCR commander), Major Knight (offers repairs), Lacey (merchant), Ranger Ghost (NCR sniper), Sgt. Kilborn, Rose of Sharon Cassidy (former caravaneer and potential companion), traveling merchants and caravaneers, NCR troopers.

Related quests: Can You Find it in Your Heart? (Clear out the critters on the road to Ivanpah Lake). Cold, Cold Heart (Spread word of Legion atrocities). Keep Your Eyes on the Prize (Recon the Nipton Town Hall). My Kind of Town (Convince Major Knight to assign an additional squad to Primm or receive the pardon for Meyers). Heartache by the Number (Recruit Cass as a companion). You Can Depend on Me (Buy out Cassidy Caravans from Cass)Notable loot in the Mojave Outpost Barracks: Sunset Sarsaparilla star bottle cap, Duck and Cover, Nuka-Cola Quartz (2).

Mole Rat RanchThe Mole Rat Ranch is just a piece of land with a bunch of friendly mole rats. A hostile brahmin can be found among them, usually having killed the entire pack when you arrive. Both the mole rats and the brahmin respawn. A bit northeast of the ranch is the farm the brahmin are coming from. There is a trough with bits of meat in it, implying that someone trained the brahmin to eat meat.North of the ranch is a Mojave home with two average locked doors. It's apparent that it was the home of a moonshiner as shown by the still in the kitchen and the numerous stalks of maize growing inside.To the east of the ranch there is a ruined building (beware of traps on each entrance).

Inside the ruined building there is a hard locked room that contains a sniper rifle and some.308 ammunition. There is a copy of True Police Stories and a Patriot's Cookbook on the shelf, and a copy of Locksmith's Reader to the right in the small bookcase at the front door. Monte Carlo SuitesThe Monte Carlo Suites is one large building with a big neon sign on the roof to the western side of New Vegas. The building has quite a decayed look, but the inside is more or less well preserved, excluding the demolished stairs (that deny access to the second floor). One thug of the Scorpions Gang usually guards the front door, other gang members can be found inside.Faction: Scorpions.Enemies: Roller, Yvette, Scorpions gang members.Tools: Reloading bench and Workbench.Notable loot:.44 revolver (can be looted from Yvette).

NCR Correctional FacilityThe NCR Correctional Facility (NCRCF) is a former NCR prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision. However, most of the prison guards were pulled away to run Colorado River border patrol, and the prisoners executed a daring escape. After that, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion.The prison has only one entrance, and it is guarded by Dawes. He can unlock the door for you at the price of 100 caps, or you can try pickpocket the key from him, or simply kill him for the key.Buildings: Visitors Center, NCR CF Administration, Cell Block A, Cell Block B. NCR Ranger SafehouseThe NCR Ranger Safehouse is hidden in a rock face, and requires a key to enter.

NCR Sharecropper FarmsThe NCR Sharecropper Farms were built as part of the implementation of the Thaler Act, under which farmers from the NCR would come to the Mojave wasteland to farm the land in exchange for the NCR's military protection (and water thanks to a pipe from Lake Las Vegas).This area consists of a partially enclosed field where the sharecroppers are growing crops, mostly maize. On the field there are several poorly built greenhouses and a barracks.Buildings: Sharecropper Barracks, Greenhouses (10).Faction: New California Republic.Inhabitants: Lieutenant Romanowski, Private Ortega, Morgan Blake, Trent Bascom, Anne, other sharecroppers.Related quests:. Hard Luck Blues (Speak to Morgan Blake at the NCR Sharecropper Farms).

Ultimate Fallout New Vegas Walkthrough

The White Wash (Find out what Trent Bascom knows about Corporal White).Plants: Maize, Honey mesquite, Pinto bean.Notable loot in the barracks: Sunset Sarsaparilla star bottle cap, Chinese Army: Special Ops Training Manual. Nellis Air Force Base & Nellis HangarsNellis Air Force Base is a pre-War air force base that was once the United States Air Force Warfare Center. After the war it became the home to the Boomers, former occupants of Vault 34.The entrance into this area is strictly forbidden to all outsiders.

The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different ways, with the most notable one being via the old road leading east from Fields' shack. When approaching from the old road, the Courier will encounter George, who provides the Nellis artillery timing details. Nellis ArrayThe Nellis Array is the second most impressive piece of solar-power engineering in the Mojave Wasteland, after HELIOS One. It is provides power for the entire Nellis AFB. Outside on the top of the array building are several broken solar panels.Faction: Boomers.Enemies (inside): Giant ants.Related quests:. Ant Misbehavin' (Kill all ants in the generator room).

Sunshine Boogie (Repair the broken solar array panels).Notable loot: Thump-Thump (a unique variant of the grenade rifle), 2 Mini nukes. Nellis Air Force Base & Nellis HangarsThere are two hangars. One hangar houses the remaining parts of a B-29 bomber, while the other is used to house the VR terminals, used to train pilots. The building also serves as a mess hall and storage area.

During the day, several important members of the Boomers can be found gathered here.Related quests:. Volare! NelsonNelson is a small settlement that was taken over by Caesar's Legion during the Battle of Nelson. New Vegas Medical ClinicThe New Vegas Medical Clinic is a Followers of the Apocalypse medical facility outside of New Vegas run by Doctor Usanagi.Doctor Usanagi sells implants to augment your physical abilities (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck Implants), and two special implants to augment the player's combat performance (Sub-Dermal Armor, Monocyte Breeder).

Only one of each type can be installed. Installing an implant takes 3 hours of in-game time each.Faction: Followers of the Apocalypse.Inhabitants: Doctor Usanagi (merchant), Followers medical student, 2 Followers guards.Related quest: I Don't Hurt Anymore (The Courier is asked to visit Usanagi and tell her that Betsy will be coming in for help soon).Notable loot: Meeting People, Fixin' Things, Today's Physician. NiptonNipton is a small town that will be found ravaged by Caesar's Legion in 2281. Before the Legion hit the town, it serviced NCR soldiers in the night and Powder Gangers in the day under the leadership of Mayor Joseph B. Nipton Road ReststopThe Nipton Road Reststop is located on the junction of highway 15 and the 164.

It consists of the Nipton Road general store, a destroyed house to the south and an inaccessible house to the north.Enemies: Small radscorpions, Radscorpions (outside).Notable loot: Pugilism Illustrated, Sunset Sarsaparilla star bottle cap, Mayor Steyn's journal 2/2.Note: the Nipton Road Reststop is the location of Mayor Steyn's secret stash, mentioned in his journal entry 2/2 and on the terminal in his office in Nipton Hall. North Vegas SquareThe North Vegas Square is the slums of New Vegas. Most of the buildings are decrepit and falling apart. The only places of interest here are an apartment building called The Gray and a manhole to the North sewers.Connects to: North sewers.Buildings: The Gray.Inhabitants: Crandon, Jules, Andy Scabb (Gang Leader), North Vegas residents.Related quest: Someone to Watch Over Me (Talk to Crandon about the newcomers).Tools: Reloading bench.Notable loot: Sunset Sarsaparilla star bottle cap (on the second floor of The Gray).Note: Jules holds the schematic for.44 SWC hand load ammunition, which he will give to you if you pass a Guns skill check of 50 and a Survival skill check of 60. Northern PassageThe Northern Passage serves as the starting point for the Fallout: New Vegas add-on Honest Hearts, as well as a checkpoint for the path to Zion (if Honest Hearts is not installed, the Northern Passage is covered by a barrier of fallen rocks).Connects to: Southern passage (Zion Canyon).Faction: Happy Trails Caravan Company.Inhabitants: Jed Masterson (caravaneer), Stella (caravan guard), two Happy Trails caravan guards, Ricky (pathological liar).Related quest: Happy Trails Expedition (Find the Happy Trails caravan master). NovacNovac is a small town with a giant fabricated dinosaur.Buildings: Cliff Briscoe's Bungalow, Ranger Andy's Bungalow, Dinky the T-Rex (Dino Bite Gift Shop), Dino Dee-Lite Motel (Dino Dee-Lite Front Desk, Boone's Room, Manny Vargas' Room, Dino Dee-Lite Motel Rooms (5)), Jeannie May Crawford's House, McBride House, No-bark's Shack, Novac Houses (2).

Old Nuclear Test SiteThe Old Nuclear Test Site is a highly radioactive place. On a nearby hill to the northwest is a sandbagged observation area with chairs and five pairs of authority glasses. Inside the shack there is a refrigerator, an oven, some shelves, a dresser, and in the corner a queen-sized bed with dead ghoul-wannabe Trash lying on it.Buildings: Nuclear Test Shack.Enemies: Feral ghouls, Glowing ones, Feral ghoul reavers.Notable loot: Nikola Tesla and You, Sunset Sarsaparilla star bottle cap, Hunting shotgun, The Die-ary of Trash. Poseidon Gas StationThe Poseidon Gas Station is a gas station that was owned by Poseidon Energy before the Great War. It is located at the head of trail 160, and just north of Violet's trailer fort.Enemies: Violet (one of the four Fiend leaders), Violetta (Violet's personal pet), Fiend guard dogs.Related quests:.

Three-Card Bounty (Kill Violet and acquire her head). Nothin' But a Hound Dog (Violetta is a possibility for a new brain for Rex).Notable loot: True Police Stories, Weapon repair kit inside the police cruiser; Nuka-Cola Quartz, La Fantoma!, Future Weapons Today, Programmer's Digest in Violet's trailer fort.

When you fire up Fallout: New Vegas and create a character, before it lets you out into the world the game will ask you one very simple question: are you a man, or are you a little baby who needs his mommy to save him from the big bad game? More diplomatically put, you'll be given the option of playing in Hardcore mode.What's Hardcore mode, and are you hardcore enough to play it?

Don't jump in blind: read our guide to the five big differences, and tips for how to survive the increased deadliness of the Hardcore Nevada wastes.More like 'HELL Yes!' 1: Stimpacks don't heal instantlyThis is the biggie - all the rest of the changes combined won't affect you as much as one. In normal mode, you're basically invulnerable until you run out of stimpacks. Those syringes full of magical juice, both the normal and super varieties, can stimulate your body from battered bones and shredded flesh back to -like condition in the blink of an eye, meaning that your health bar is basically infinite until you've exhausted your supply. But Hardcore mode changes all that: now a stimpack will take several seconds so to work its magic, and in the heat of battle you're almost certainly going to take damage faster than you're healing. In effect, your health bar is diminished from near-immortality to frighteningly finite. What to do about itFirst off, when you're creating your character, you might want to crank up your endurance to increase your health point pool.

Every extra point you put into this stat means you'll start with more HP and gain more every time you level up.Second, don't wait until you're almost dead to start healing! You can't use a stim when you're at full health, but the moment you take a hit in what looks to be a rough fight, start pumping stims into your system. That way you'll be healing for the entire fight, before it's too late to do any good.Above all, pick your fights carefully. You might laugh in the face of a Deathclaw in normal mode, but in Hardcore you'll want to make sure you're tough enough to survive a couple of whacks before you venture into the beasts' territory.Recommended Perks: Toughness (x2), Lifegiver 2: Crippled limbs require a doctor to healIn the normal game, shooting a stimpack directly into a broken limb or concussed skull will fix it on the spot. In Hardcore, you'll have to either travel to a doctor's office, use a doctor's bag or shoot up some Hydra (a new drug) to restore your busted bodyparts to working order. What to do about itThis isn't as big a deal as you'd think. Thanks to fast travel, a crippled character can be back in the Goodsprings doctor's office with no wait, and for 50 to 100 caps, you're patched up good as new.

However, to avoid frequent trips, and when entering an indoor area full of enemies where fast travel is blocked, it's a good idea to pack some doctor's bags and Hydra. Pick those up wherever you find them.Recommended Perks: Adamantium Skeleton 3: Ammo has weightIn the normal game you're a walking ammo supply depot. Every bullet, flamethrower gas canister, energy pack and missile you pick up gets thrown into a magical bag that weighs nothing, so a well-prepared character might never run out of ammo. In Hardcore, each and every bullet has mass, and your character can only carry so much before being weighed down.What to do about itTo avoid the problem entirely, create a melee character. If you're using a power fist or a super sledge, you'll never have to worry about ammo at all. However, if you like to kill things far away, you'll want to be discriminating about what you pick up.

Choose a favorite weapon and only pick up ammo that works with it (or be ready to discard incompatible rounds). If you have an affinity for rocket launchers, though, you're in a lot of trouble: rockets weigh three pounds each, so carrying a handful will really eat into your carrying weight capacity quickly. There's also the Recharger Rifle, a low-powered energy weapon that regenerates ammo.Naturally, you'll also want to increase your character's strength as much as possible to increase your carrying capacity, and have two companions with you to carry non-essential belongings so that you can fill your pockets with ammo.Recommended Perks: Strong Back, Pack Rat 4: Dehydration, starvation and sleep deprivationIn the normal game, food, water and sleep only serve to heal HP, and give a few temporary stat boosts here and there. In Hardcore, going without any of them for long enough will cause your stats to degrade, and eventually you'll die a nonviolent but terrible death. What to do about itYou don't have to do much. This aspect of Hardcore mode is disappointingly un-hardcore due to the abundance of tasty food, fresh water and comfy mattresses.

You can't swing a dead iguana without hitting something to eat - and even if you could, you could eat the iguana. Whenever you get a notification that you're suffering from minor starvation, just eat something. The worst that's likely to happen to you is getting irradiated due to drinking dirty water and eating too much Radroach meat, but a quick fast-travel trip to the doctor's office will fix you up lickity split. As for sleep, you don't exactly need the recommended eight hours a night. Just an hour or two of shut-eye every day or so keeps you bright-eyed and bushy-tailed as you can be.Recommended Perks: Cannibal, Ghastly Scavenger 5: Companions stay deadIn normal, your companions might get knocked out in a fight, but they'll get back up again once combat's over (assuming you survived). Hardcore reverts back to Fallout 3's harsh system, in which a Deathclaw's first swipe will send your beloved companion's head sailing - and it's not as funny when happens to one of your guys.

Fallout New Vegas Ultimate Edition

Fallout new vegas ultimate edition trophy guide

New Vegas Modding Guide

What to do about itGet a good grief counsellor. If you take your companions into combat, unless you're very, very careful, they gonna die. Their AI isn't smart enough to turn tail and run when in trouble, so most fights are going to be to the death. If you're not into quick-saving before every significant fight and reloading until everyone makes it through alive, your best course of action is to park them somewhere safe by telling them to “Wait here,” go into battle solo and then return to collect them when the coast is clear.Recommended Perks: Spray & Pray.

Fallout New Vegas Ultimate Guide